![]() ![]() Super Punch: Ctrl, then Quickly Tap the Left or Right Mouse Button.Super Drop Kick: Hold Space While Moving, then Space, then Hold M, then Ctrl.Spawn Pushing or Pulling Force: 1, or 2.Slide Tackle: Hold Space While Moving, then Hold M.Right Punch/ Grab: Right Mouse Button/.Powerslide: Hold M, then Hold Ctrl While Moving.Leap-Up Climb: Left Mouse Button + Right Mouse Button, then Double-Tap Space.Knockout Headbutt: Left Mouse Button + Right Mouse Button, then Ctrl.Handstand: Hold Ctrl, then Left Mouse Button + Right Mouse Button, then Space.Flying Drop Kick: Hold Space While Moving, then Tap Space, then Hold M.Flip Kick: M, then Tap Space Repeatedly.Drop Slide: Hold Space While Moving, then Space, then M, then Hold Space + M.Climb: Left Mouse Button + Right Mouse Button, then Space.Charged Headbutt: Space, then Ctrl, then Hold Ctrl.Body Slam: Find a Ledge, then Space + Ctrl.If you've had a chance to check out any trailer or images for SILT, you likely already know what sort of game it is.These are the PC One Controls and Combos: Indeed, it has a black and white aesthetic, a very moody atmosphere, and lacks a soundtrack. There's no real narrative, either – you get a cryptic poem about a quest to find a great machine and the Goliaths that roam beneath the waves. Like many before it, it tries to imitate the experience of Limbo, the first game that made it big with this kind of visual design. To SILT's credit, it succeeds in properly recreating a gloomy and haunting atmosphere. The haunting underwater environments, switching between foreground and background, and the dangerous inhabitants that you encounter in these depths, are all effective. Players will traverse caves, innards of giant beasts, sunken libraries, and so on. There is no music, with just the equally stirring sound effects from the world and its creatures to keep you company. If you enjoy these games primarily for the black and white style, and atmosphere, SILT is a worthwhile example of the mini genre. The entire game takes place underwater, which allows for a different style of movement and puzzles since there is no gravity to deal with. The controls are simple, as players assume the role of a diver armed with nothing except their flippers and a head lamp. ![]() Movement in the four directions along the 2D levels is okay, but being underwater introduces the typical occasional annoyances with imprecision. You can't turn or stop on a dime, and while that's rarely needed anyway, it's still not overly satisfying to always deal with floaty controls (pun intended). The levels are linear, sometimes you may need to outswim danger by using the boost button, but often you must solve a puzzle before you may progress. Given that the diver is pretty much helpless, the main way to interact with puzzles and the underwater world is by possession of fish. Players are able to use the possession ability to create a beam of light and navigate it towards the fish or object that you wish to control. This leaves the diver in place until you choose to stop the possession, and transfers control to the next entity. The possession beam can be rather unwieldy to guide around to the intended target, which proves extra frustrating when good timing is needed. ![]()
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